![]() When you open a project with a Editor version different to the one used to create the project, you essentially change its versioning. If you receive failure in opening up the Unity project it may be because the Editor version you used to open the project and the version used to create the project are vastly different. Select the folder that encases all your project files.Īfter that’s done, try again and you should find that it works perfectly. If you are on a Unity Hub version that is earlier than 3.0 the button is ADD. ![]() File explorer should appear as a pop up afterwards. Open Unity Hub, then navigate to the top right of Unity Hub and click on Open. Now that you’ve identified your Unity project, it’s time to learn… 2. There may be other project folders, like the Library, Logs or UserSettings folders but Unity will generate these folders for you when you open the project (even if you have them, Unity will still regenerate most of these folders as they are specific to your computer, so it is pointless to include them when transferring a project). what packages the Unity Editor will need to download when you open the project. ![]() Packages folder: Which contains the package manifest, a.k.a.ProjectSettings folder: Which contains other essential settings data for the project, like control mappings, custom tags and layers, as well as physics configurations (like the gravity vector, or the Layer Collision Matrix). ![]() Hence, it is the folder that you want to look out for to identify if a folder is a Unity project. Assets folder: Which contains all the project files used to create the projects, including (but not limited to) sprites, animations, 3D models and textures.Depending on how you sort the folder, the extracted folders may even be scattered all over the folder.Ī folder that contains a Unity project will always contain the:
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